#project update!
I'm exploring the possibility of a #rustlang rewrite of (parts of) #vpype. It happens here:
https://github.com/abey79/vsvg
It started as a learning experiment, but is now serious enough that I call it "vpype2".
I have many goals for vpype2—I'll write a roadmap article sometime soonish.
Lately, I worked on a GPU-accelerated viewer based on #wgpu and #egui, and it's coming along nicely. Here is some smooth zooming into some transparent lines (6k paths, 2.5M segments).